Semester: 2
ECTS: 4
Lectures: 15
Practice sessions: 30
Independent work: 75
Module Code: 24-07-550
Semester: 2
ECTS: 4
Lectures: 15
Practice sessions: 30
Independent work: 75
Module Code: 24-07-550

Module title:


Digital forms design


Module overview:


The objective of this module is to enable students to learn the:
• user interface and the environment of the current industry-standard digital sculpting program
• creating their own digital sculptural solutions

This module teaches students a strong foundation in creating sculptural assets which are later used as a backbone for other modules and the development of knowledge and skills. This module is focused on organic sculptural form and a more artistic approach to creating sculptural solutions. This module relates to the programme as a vital core for understanding 3D modelling in creative industries.

It is important for students to take this module in order to learn the methodology of creating a sculpture through primary, secondary, and tertiary forms. Students will learn to observe and contemplate the form in an artistic way in the context of the character of shapes, the primary shape, and the silhouette and in this way recognize and rank sculpture solutions. The students will learn and practice creating their own digital sculptural solutions. The knowledge and skills presented in this module are a part of the core skill set, a professional need’s in today’s computer graphics industry.


Literature:


Essential reading:
1. [Anon.], 3D Total.com Ltd. (2017) Beginner's Guide to Zbrush, 3D Total Publishing, Worcester UK

Recommended reading:
1. [Anon.], 3DTotal.com Ltd., (2010) Mike Jensens Zbrush Techniques, 3D Total Publishing, [s.l.]

Further reading:
1. [Anon.], 3D Total.com Ltd., (2010) Speed Sculpting, 3D Total Publishing, [s.l.]