Semester: 2
ECTS: 4
Lectures: 15
Practice sessions: 30
Independent work: 75
Module Code: 24-07-551
Semester: 2
ECTS: 4
Lectures: 15
Practice sessions: 30
Independent work: 75
Module Code: 24-07-551
Module title:
Introduction to 3D modeling
Module overview:
The objective of this module is to enable students to learn the:
• to familiarize the students with the user interface and the environment of the current industry standard 3D modeling program
• creating their own digital sculptural solutions
This module gives students a strong foundation in creating 3D modeled topology assets which are later used as a building block for other modules. This module is focused on hard-surface forms and a more technical approach to creating 3D solutions. This module relates to the program as a vital core for understanding 3D modeling in creative industries.
Students need to take this module to learn the methodology, processes, and reasoning behind creating 3d assets for a wide range of uses. The students will learn to research, analyse, break down, measure, and model 3D assets using modular, procedural, block out, and other approaches. The knowledge and skills presented in this module are a part of the core skill set, a professional need’s in today’s computer graphics industry.
Literature:
Essential reading:
1. Tickoo, S. (2023) Maxon Cinema 4D R25: A Tutorial Approach. 9th edn, Schererville, CADCIM Technologies
Recommended reading:
1. Mamgain, P. (2019) Maxon Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation, Padexi Academy
2. CADSoft Technologies (2019) Maxon CINEMA 4D R20 Studio for Novices (Learn By Doing), Gurugram, CADSoft Technologies