Semester: 2
ECTS: 5
Lectures: 30
Practice sessions: 30
Independent work: 90
Module Code: 24-124-0231
Semester: 2
ECTS: 5
Lectures: 30
Practice sessions: 30
Independent work: 90
Module Code: 24-124-0231

Module title:


Game design basics 2

Lecturers and associates:


Igor Margan, Lecturer

Module overview:


The aim of this module is to upgrade the basic knowledge of the game design process. Students will learn to create computer game elements according to the characteristics of various types of players. Students will learn to view gaming as creating an experience that should be meaningful. Games will be viewed as a system and the elements of that system will be analyzed. Students will also learn to analyze game rules in more detail in order to create meaningful gameplay of a computer game.
This module is an upgrade of the knowledge and skills acquired in the "Basics of Game Design 1" module. Students will upgrade the basic acquired knowledge with new insights into the game design process through additional analysis of interactivity, game mechanics, rules, game analysis and balancing. A computer game developer needs this knowledge to be able to participate in the game development process in collaboration with game/computer game designers.


Literature:


1. Tekinbas, K. S., Zimmerman, E. (2003) Rules of Play: Game Design Fundamentals. The MIT Press.