Semester: 2
ECTS: 4
Lectures: 15
Practice sessions: 30
Independent work: 75
Module Code: 24-124-0232
Semester: 2
ECTS: 4
Lectures: 15
Practice sessions: 30
Independent work: 75
Module Code: 24-124-0232

Module title:


2D art for computer games 2


Module overview:


The aim of the module is to introduce students to more advanced aspects of conceptual and applied 2D art for computer games, drawing tools and ways of thinking.
This module represents the second module in the vertical of modules specialized in knowledge and skills in the field of technical art. Three more compulsory and one optional module in the same group follow this module. The skills acquired in this module will significantly contribute to the possibility of following the following modules and will significantly contribute to the development of the student as a professional in the respective fields.
The module is taught in a 2D drawing tool. The knowledge check of the module is based on solving a series of small practical tasks in a 2D drawing tool, on writing seminars and on individual student projects. In these projects, students must create 2D concept art elements and 2D game elements.


Literature:


1. 3dtotal Publishing (2013) Sketching from the imagination, an insight into creative drawing. Worcestershire: 3DTotal Publishing.
2. 3dtotal Publishing (2015) Beginner's guide to digital painting in Photoshop: Characters. Worcestershire: 3DTotal Publishing.