Semester: 5
ECTS: 5
Lectures: 15
Practice sessions: 45
Independent work: 90
Module Code: 24-01-523
Semester: 5
ECTS: 5
Lectures: 15
Practice sessions: 45
Independent work: 90
Module Code: 24-01-523
Module title:
3D modelling and texturing
Module overview:
This module introduces students to the fundamentals in of 3D modelling and texturing while focused on flexibility and approach to problem solving and optimisation due to visibility in the result.
Students will learn about:
• Defining goals of the 3D project.
• Creating and preparing the references.
• Division of references and the collection of detailed examples.
• Setting up the project.
• Basic principles of modelling.
• Basic principles of modifications within modelling phase.
• Elaboration of the example with various approaches.
• Research on the efficiency of the approach.
• Research on the usability of the approach.
• Defining topology and the influence on models and further elaborations.
• Planning tools for model modifications in correlation with topology.
• Creating flexible model structures and change demands.
• Understanding basic textures, maps, and material structures.
• Evaluating advanced material structures, maps, and textures.
• Applying materials, maps, and textures.
• Assessing different phases of material, texture, and maps application.
• Final assembly and scene preparation.
• Representing model visuals outside of the three-dimensional space.
• Visual representation of the model.
• Final 3D project presentation.
The module is taught through integration of theory, know-how and individual practical learning and problem solving. The module assessment is based on analysis and critical review within personal project examples visible through the individual student projects, and homework with individual approach. Individual student project is based on an individual practical approach to 3D modelling and texturing, starting from prototyping all the way to finalising of the chosen solution.
This module is a part of the media core of the study, actively taking students through 3D modelling and texturing as a key content element found in various media and interaction systems. Skills learnt in this module will contribute significantly to other subsequent media core modules.
Literature:
Essential reading:
1. Amin, J. et al (2014) 3Dsmax projects. Worcestershire: 3DTotal publishing. ISBN 978-1909414051
2. Todd, D. (2008) Poly-Modeling With 3dsMax: Thinking Outside of the Box. 1st edition. Waltham, MA: Focal Press
3. Gaham, A. (2011)3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I. 2nd edition. Milton, UK: Routledge
Recommended reading:
1. Cusson, R. (2009) Learning Autodesk 3ds Max Design 2010: Essentials: The Official Autodesk 3ds Max Training Guide by Autodesk. [s.l.]: Autodesk Press