Semester: 5
ECTS: 6
Lectures: 15
Practice sessions: 45
Independent work: 120
Module Code: 24-01-530
Semester: 5
ECTS: 6
Lectures: 15
Practice sessions: 45
Independent work: 120
Module Code: 24-01-530
Module title:
Development of 2D video games
Module overview:
This module introduces students to the fundamentals in video game development from a standpoint of a functional prototype within a 2D environment.
Students will learn about:
• Fundamental knowledge of objects and their behaviour.
• Installing objects on scenes, working with multiple scenes by shifting progress.
• Adding graphics and creating animations.
• Scripting action and game flow on the scene.
• Creating a graphical user interface.
• Planning and estimating the design of a prototype game.
• Finding and troubleshooting.
• Testing the quality of games.
• Construction of a multi-platform work prototype.
The module is taught through integration of theory, know-how while highly focused on individual practical learning and problem solving. The module assessment is based on an individual and practical student project. Individual student project is based on a functional prototype of a video game.
This module is a part of the media core of the study, actively taking students through video game development on a level of functional prototype. Skills learnt in this module will contribute significantly to other subsequent media core modules.
Literature:
Essential reading:
1. Jon Manning, J., Buttfield-Addison, P. and Nugent, T. (2019) Unity Game Development Cookbook: Essentials for Every Game. 1st edition. Sebastopol, CA: O’Reily Media
2. Godbold, A. (2018) Mastering UI Development with Unity: An In-depth Guide to Developing Engaging User Interfaces with Unity 5, Unity 2017, and Unity 2018. 1st edition. Birmingham: Packt Publishing
Recommended reading:
1. Unity Technologies (2021) Unity User Manual 2020.3 [Online]. Available at: https://docs.unity3d.com/Manual/index.html (Accessed: 15 May 2021)