Semester: 5
ECTS: 5
Lectures: 15
Practice sessions: 30
Independent work: 105
Module Code: 24-421-0294
Semester: 5
ECTS: 5
Lectures: 15
Practice sessions: 30
Independent work: 105
Module Code: 24-421-0294

Module title:


Creation of interactive solutions

Lecturers and associates:



Module overview:


The objective of this course is to enable students to learn to:
introducing students to the basics of multimedia interaction
extending the concept to game design, spatial, virtual, extended learning environment and other interactive media
build on interaction with content to provide a bridge between user and storytelling
creating and strengthening the experiential narrative at the same time

The course is taught through the integration of theory, knowledge and experience and individual practical learning and problem solving. The course verification is based on analysis and critical review of the given examples, on individual student projects, homework with an individual approach and on an oral exam. The individual student project is based on an individual practical approach to visual storytelling, exclusively through photography to strengthen media expression and creativity.

This course is part of a group of media-related courses within the study, actively leading students through the concepts of different interactions and narratives that will help them create multimedia solutions. The skills learned in this course will significantly contribute to other future courses related to the field of media.
In this course students will learn:
how to search for answers when it comes to interactivity and storytelling questions
determining the impact through learning, increased interest and memory retention
increasing engagement, initiating behaviour, immersion, and guidance without explanation
use key elements such as action, sound, image, music, atmosphere, space, dialogue, caption spelling or text, environment and choice
integration of elements through several stages, including design, multimedia and narration
reverse engineering and case study on research and independent analysis of work
how to challenge, improve and predict future progression of interactivity
interaction and narrative roles within the web, learning, Spatial, game, augmentation and IoT.

Literature:


Required readings:
1. Bernstein, C.H. (2000) Film Music and Everything Else. 1st edition. Brooklyn: Turnstyle Music
2. Saffer, D. (2013) Microinteractions: Full Color Edition, 1st edition. Sebastopol, CA: O´Reilly Media
3. Norman, D.(2013) The Design of Everyday Things: Revised and Expanded Edition. NY: Basic Books

Supplementary readings:
1. Charlier, M. (2015) Designing Connected Products, 1st edition. Sebastopol, CA: O´Reilly Media
2. Heussner, T. (2015) The Game Narrative Toolbox (Focal Press Game Design Workshops). 1st edition. Milton: Routledge
3. Heussner, T. (2019) The Advanced Game Narrative Toolbox. 1st edition. Boca Raton, FL: CRC Press
Evan Skolnick, E. (2014) Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques. 1st edition. NY: Watson-Guptill
5. Short, T. X. (2019) Procedural Storytelling in Game Design. 1st edition. Boca Raton, FL: CRC Press,
6. Finley, K. T. (2018) Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. 1st edition. Boca Raton, FL: CRC Press