Semester: 8
ECTS: 6
Lectures: 15
Practice sessions: 45
Independent work: 120
Module Code: 24-421-0315
Semester: 8
ECTS: 6
Lectures: 15
Practice sessions: 45
Independent work: 120
Module Code: 24-421-0315

Module title:


Creation of interactive virtual solutions

Lecturers and associates:



Module overview:


The aim of this course is to enable students to learn:
analyse existing virtual technologies and solutions for the basis of further development of their own prototypes
integrate idea, interactivity and goal solutions with technology and platform
build a functional prototype

The aim of the course is to train students to understand and apply different technologies of virtual reality (VR), augmented reality (AR) and mixed reality (MR), with an emphasis on creating interactive virtual solutions. The course will provide students with knowledge of the differences between these technologies, their platforms and ways of interacting, and how these differences affect the elaboration and design of projects.

Students will learn the methodology of creating and elaborating interactivity solutions tailored to the chosen technology, taking into account the psychological aspects of the interaction. Also, the course will cover the processes of creating prototypes of interactive virtual solutions, including the development, testing and argumentation of the prototype and its future development.
In this course students will learn:
differences between VR/MR/AR concepts
differences between platforms and type of interaction
adapt the idea according to the purpose of interaction and platform capabilities
methodology of creating and elaborating interactivity solutions
prototyping an interactive virtual solution.
the basics of virtual, augmented and mixed reality through the aspect of interactivity
design principles for interactive virtual experiences
techniques and tools needed to develop interactive virtual solutions
analyse trends and future opportunities in the field of interactive virtual solutions

Literature:


Required readings:
1. Stein, C. (2016). Virtual Reality Design: How Head-Mounted Displays Change Design Paradigms of Virtual Reality Worlds. MediaTropes, 6(1), 52-85.
2. Craig, A. B., Sherman, W. R., and Will, J. D. (2009). Developing Virtual Reality Applications: Foundations of Effective Design.

Supplementary readings:
1. Norman, D. (Year). The Design of Everyday Things. Publisher.
2. Catmull, E. (Year). Creativity Inc. Publisher.
3. Bartle, R. A. (2003). Designing Virtual Worlds. New Riders.