Semester: 3
ECTS: 5
Lectures: 15
Practice sessions: 30
Independent work: 105
Module Code: 24-521-0336
Semester: 3
ECTS: 5
Lectures: 15
Practice sessions: 30
Independent work: 105
Module Code: 24-521-0336

Module title:


Digital forms design

Lecturers and associates:



Module overview:


The objective of this module is to enable students to learn the:
• user interface and the environment of the current industry-standard digital sculpting program
• creating their own digital sculptural solutions

It is important for students to take this module in order to learn the methodology of creating a sculpture through primary, secondary, and tertiary forms. Students will learn to observe and contemplate the form in an artistic way in the context of the character of shapes, the primary shape, and the silhouette and in this way recognize and rank sculpture solutions. The students will learn and practice creating their own digital sculptural solutions. The knowledge and skills presented in this module are a part of the core skill set, a professional need’s in today’s computer graphics industry.


Literature:


Required readings:
1.[Anon.], 3D Total.com Ltd. (2017) Beginner´s Guide to Zbrush, 3D Total Publishing, Worcester UK

Supplementary readings:
1.[Anon.], 3DTotal.com Ltd., (2010) Mike Jensens Zbrush Techniques, 3D Total Publishing, [s.l.]
2. [Anon.], 3D Total.com Ltd., (2010) Speed Sculpting, 3D Total Publishing, [s.l.]