Semester: 7
ECTS: 5
Lectures: 15
Practice sessions: 30
Independent work: 105
Module Code: 24-521-0375
Semester: 7
ECTS: 5
Lectures: 15
Practice sessions: 30
Independent work: 105
Module Code: 24-521-0375
Module title:
The principles of character conceptualization
Lecturers and associates:
Module overview:
This module teaches students to understand the conceptualization vertical in the programme. It builds upon knowledge and skills of 3D modelling, sculpting, texturing, illustration, and anatomy. The module is set up in a way that students work in groups and is vital for the development of students as professionals giving them the experience to deal with the challenges of creating conceptual art in today’s business environment.
This module creates primarily concept art focusing on exploration and working with a team and clients as in the real business environment. This module is project-based, with an emphasis on working according to feedback and artistic solution exploration. It combines many of the knowledge and skills learned in the study and builds upon them. The projects in the module develop student’s proficiency in working according to feedback and briefs and in teams. It also further enhances their conceptualization and creative abilities.
Literature:
Required readings:
1.Gurney J. (2009) Imaginative Realism: How to Paint What Doesn´t Exist, Kansas City, Andrew McMeel Publishing
Supplementary readings:
1.Anon.], 3D Total Publishing (ed.) (2015) ZBrush Characters and Creatures, Worcester, 3D Total Publishing
2.Whitlatch T. (2015) Principles of Creature Design, New York, Design Studio Press
3.[Anon.], 3D Total Publishing (ed.) (2015) ZBrush Character Creation, Worcester, Manimal 3D Total Publishing