Semester: 5
ECTS: 4
Lectures: 15
Practice sessions: 30
Independent work: 75
Module Code: 24-124-0245
Semester: 5
ECTS: 4
Lectures: 15
Practice sessions: 30
Independent work: 75
Module Code: 24-124-0245

Module title:


Basics of 3D animation for computer games 1

Lecturers and associates:



Module overview:


The aim of the module is to introduce students to the animation of 3D models for computer games.
This module represents the fifth module in the vertical of modules specialized in knowledge and skills in the field of technical art. Another optional module in the same group follows this module. The skills acquired in this module will significantly contribute to the possibility of following the following modules and will significantly contribute to the development of the student as a professional in the respective fields.
The module is taught in a 3D modeling tool. The module knowledge check is based on solving a series of small practical tasks in the 3D modeling tool and on individual student projects.
Students will learn:
- construct a 3D animation for a computer game
- use key frames, modifiers and deformers
- 3D simulations of the object
- construct realistic animations
- complex composition of animation structures
- 3D animation interactions.

Literature:


1. Jones, S. (2012) Digital Creature Rigging: The Art and Science of CG Creature Setup in 3ds Max Paperback – Illustrated. Natick: A K Peters/CRC Press.
2. Hakan, S. (2021) 3DsMax 2021 Simulation and Effects. Autodesk Expert Elite.