Semester: 7
ECTS: 4
Lectures: 15
Practice sessions: 30
Independent work: 75
Module Code: 24-124-0256
Semester: 7
ECTS: 4
Lectures: 15
Practice sessions: 30
Independent work: 75
Module Code: 24-124-0256
Module title:
Basics of 3D animation for computer games 2
Lecturers and associates:
Module overview:
The aim of the module is to introduce students to more advanced concepts of 3D model animations for computer games.
This module represents the last module in the vertical of modules specialized in knowledge and skills in the field of technical art. Its optionality allows students to further specialize in the field of creating 3D animation for computer games. The skills acquired in this module will significantly contribute to the possibility of following the following modules and will significantly contribute to the development of the student as a professional in the respective fields.
The module is taught in a 3D modelling tool. The module knowledge check is based on solving a series of small practical tasks in the 3D modelling tool and on individual student projects.
Literature:
1. Jones, S. (2012) Digital Creature Rigging: The Art and Science of CG Creature Setup in 3ds Max Paperback – Illustrated. Natick: A K Peters/CRC Press.