Semester: 4
ECTS: 4
Lectures: 15
Practice sessions: 30
Independent work: 75
Module Code: 24-124-0241
Semester: 4
ECTS: 4
Lectures: 15
Practice sessions: 30
Independent work: 75
Module Code: 24-124-0241
Module title:
Basics of 3D modelling for computer games 2
Module overview:
The aim of the module is to introduce students to more advanced 3D modelling techniques for computer games, modelling tools and ways of thinking.
This module represents the fourth module in the vertical of modules specialized in knowledge and skills in the field of technical art. Another compulsory and one optional module in the same group follows this module. The skills acquired in this module will significantly contribute to the possibility of following the following modules and will significantly contribute to the development of the student as a professional in the respective fields.
The module is taught in a 3D modelling tool. The module knowledge check is based on solving a series of small practical tasks in defined development tools and on individual student projects. In these projects, students must create 3D models suitable for use in computer game development.
Students will learn:
- physical, design and conceptual models and topology construction
- 3D modeling procedures of organic and inorganic objects
- inorganic, organic and spline mapping for 3D models
- use distribution methods
- use procedural texture maps
- advanced textures and texture space unwrapping.
Literature:
Required readings:
1. Amin, J. et al (2014) 3Dsmax projects. Worcestershire: 3DTotal publishing.
Supplementary readings:
1. Daniele, T. (2008) PolyModeling With 3dsMax - Thinking Outside of the Box. Waltham: Focal Press.
2. Gahan, A. (2013) 3ds Max Modeling for Games. 2nd edn. Abingdon-on-Thames: Routledge.