Semester: 6
ECTS: 5
Lectures: 15
Practice sessions: 0
Independent work: 135
Module Code: 24-124-0246
Semester: 6
ECTS: 5
Lectures: 15
Practice sessions: 0
Independent work: 135
Module Code: 24-124-0246
Module title:
Team development of a computer game 1
Lecturers and associates:
Module overview:
This is the first module in a series of three interconnected modules aimed at enabling students to create a prototype of their own computer game in a team environment. The aim of the first module is to plan the creation of a computer game.
This is a central module within the study program as it synthesizes the skills acquired by attending modules in previous semesters and helps students to master the application of acquired skills in a larger team project and to learn to work, communicate and collaborate effectively in a team. Acquired skills significantly contribute to the professional development of students in related professional fields.
Students can use any game engine to create computer games. While working on the project, students use modern tools for communication and collaboration such as Teams, Discord, Git, Jira, Trello and similar.
Students will learn:
- use market research to shape the concept of a computer game
- design a solution for a future computer game
- give your own and evaluate other people´s ideas
- communicate effectively with other team members
- create a computer game development plan.
Literature:
Required readings:
1. Bateman, C. and Boon, R. (2005) 21st Century Game Design. 1st edn. Newton: Charles River Media.
Additional reading (at the moment of submitting the Study Programme Report)
1. DeMaria, R. and Wilson, J.L. (2002) High Score!: The illustrated history of electronic games. New York City: Osborne/McGraw-Hill.
Supplementary readings: