Semester: 6
ECTS: 5
Lectures: 15
Practice sessions: 30
Independent work: 105
Module Code: 24-07-565-E
Semester: 6
ECTS: 5
Lectures: 15
Practice sessions: 30
Independent work: 105
Module Code: 24-07-565-E

Module title:


Portfolio

Lecturers and associates:


Assistant Professor in Arts Iva Babaja

Module overview:


The objective of this module is to enable students to learn to:
• master the principles of the visual language to explore, develop and create various projects for personal portfolios
• explore phases of approach in personal branding, own visual identity, and technical standards

This module teaches students the creative ideas and principles of designing individual projects for portfolio by choosing the correct technical standards, in the context of a relationship between the project and visual presentation. The module forms the vital core of the programme as it combines previous modules of 3D modelling to form mastering of visual communication functions of aesthetic. This module is work-project-based and provides students with insight into how to create various 3D projects with implementation in a personal portfolio for the digital art industry.

Students need to take this module to gain confidence in creative processes and digital design with an ability to present and defend their idea on the market/client. Students will analytically considerate selected projects and methods of presentation using mockups and other 3D elements. Improve production skills and create an analytical consideration of the final presentation.


Literature:


Essential reading:
1. Janda M. (2013) Burn your portfolio, San Francisco, Peachpit press

Recommended reading:
1. Holmes M.T. (2016) Designing Creatures and Characters: How to Build an Artists Portfolio for Video Games, Film, Animation and More, Vancouver, Penguin Random House

Further reading:
1. Wheeler A. (2017) Designing Brand Identity: An Essential Guide for the Whole Branding Team, 5th Edition, New Jersey, John Wiley and Sons