Semester: 6
ECTS: 5
Lectures: 15
Practice sessions: 30
Independent work: 105
Module Code: 24-521-0362
Semester: 6
ECTS: 5
Lectures: 15
Practice sessions: 30
Independent work: 105
Module Code: 24-521-0362
Module title:
Character Animation
Lecturers and associates:
Module overview:
This module uses 3D assets (models, sculptures, and rigs) students created on other modules in the program. Every student individually creates and contemplates numerous references with which they solve the problematics of application of character animation, acting, and gestures to their own characters. This module relates to the programme as a vital core for understanding 3D modelling in creative industries.
The module builds on and deepens their knowledge of animation to date by providing the students with the knowledge and the techniques of more advanced animation with the purpose of achieving and expressing character.
This module is critical for students that aim to be animators in their future careers focusing on knowledge and skills that make them experts in the field. The knowledge and skills presented in this module are providing more specialized expertise in the field of animation. They are however also important and can be applied in the process of character creation and conceptualization (where characters have a personality and character that will be expressed through animation).
Literature:
Required readings:
1.Hooks E. (2017) Acting for animators, 2nd edition, New York, Routledge
Supplementary readings:
1.Bruder M., Cohn L.M., Olnek M., Pollack N., Previtio R., Zigler S. (1986), A practical handbook for the actor, New York, Vintage
2.Pease A., Pease B. (2004), The definite book of body language, New York, Bantham Books