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Study programme contains 16 learning outcomes at the study programme level. Learning outcomes are divided into three basic categories: learning outcomes related to the development of computer games, learning outcomes related to general programming, and generic (transversal) learning outcomes. Below is a list of all learning outcomes at the level of the study programme by category:

Learning outcomes specific to the development of computer games:

  • Analyse, devise and implement the design of computer games and levels with the aim of achieving a state of optimal player satisfaction.
  • Evaluate and propose a scenario and narrative of a computer game, educational game and/or gamified learning tools.
  • Know the basic concepts of creating conceptual and applied 2D resources for a computer game and use modern computer applications for their creation and processing.
  • Know 3D modelling, texturing and animation, and use modern computer applications to create and animate 3D models applicable in a computer game.
  • Know and manage the production process of a computer game, starting from its planning, creation and all the way to testing and release into production.
  • Know marketing terms applicable in the context of computer games and design and implement appropriate monetization models.
  • Apply modern operating systems for creating 2D and 3D computer games using best practices.
  • Propose innovative solutions for computer games by applying critical analysis and evaluation of current knowledge, technologies, models and solutions from the professional field.
  • Design and apply audiovisual effects in a computer game.
  • Effectively use network services and resources to implement multi-player computer games based on various architectures.

Learning outcomes related to general programming:

  • Apply modern programming tools, structures and algorithms when solving programming problems and creating complete programming solutions.
  • Apply tools and techniques for creating and formatting databases, as well as entering, modifying and accessing data in databases.
  • Use modern tools, techniques and development frameworks to create software solutions for the web environment.

General learning outcomes:

  • Independently carry out, describe and present a significant final project while following the set requirements and standards, applying modern technologies, tools and methodology.
  • Evaluate an entrepreneurial idea and propose adequate business and organisational conditions for its realization.
  • Effectively participate in team projects, manage the relationship with other team members, recognising possible sources of misunderstanding and conflict, and proactively and effectively act to suppress them.

Study type

On campus

Medium of instruction

Croatian

Study programme duration

8 semesters (4 years)

Semester duration

15 weeks of active teaching
+ 4 examination weeks

Total number of ECTS points

240

Algebra University Title

bacc. ing. comp.

Bachelor in Game Development

Certifications obtained during studies

ECDL Start
(4 exams)