Interactive Simulation Systems
- Class 30
- Practice 6
- Independent work 84
Interactive Simulation Systems
Lecturers and associates
Cost-effectiveness and safety of human training; Driving simulators; Simulators of civilian and military airplanes; Missile system simulators.
Driving simulators; Simulators of civilian and military airplanes; Missile system simulators; Main elements and system architecture.
Main elements and system architecture; Simulation loop, real-time constraints and concurrency; Human factor issues associated with latency in interactive simulation systems.
Educational use-cases for demonstration of interactive simulation concepts.
Head orientation and position tracking (acoustic; Magnetic; Mechanical; Optical; Inertial); Tracking other body parts (eye tracking; Hand tracking; Full-body tracking).
Tracking other body parts (eye tracking; Hand tracking; Full-body tracking); Miscellaneous input interfaces (physiological signals; Speech; Facial expressions; Gestures; Locomotion); Simulator-specific input interfaces; Visual channel (head-mounted display; CAVE; Dome; Multi-projector screens).
Visual channel (head-mounted display; CAVE; Dome; Multi-projector screens); Auditory, motion and tactile channels; Simulator-specific output interfaces.
Basic concepts in 3D computer graphics modeling (points; Polygons; Normals; Coordinate systems; Transformations; Color; Material; Light; Texture); 3D model representations for interactive simulation systems (polygon mesh; Scene graph).
3D model representations for interactive simulation systems (polygon mesh; Scene graph); Terrain representation as digital elevation model and triangular irregular network.
Basic overview of graphics rendering; Basic optimizations of graphics rendering in interactive simulation systems (levels of detail; Culling); 3D modeling and graphics rendering software tools for interactive simulation systems.
Mathematical modeling using ordinary differential equations (ODE); Analytical versus numerical solving of ODE model; Basic numerical methods for ODE solving (forward Euler; Midpoint method).
Elicitation of stress and emotions; Measurement and estimation of stress and emotions from physiological features; Measurement and estimation of stress and emotions from vocal features.
Measurement and estimation of stress and emotions from facial features; Interactive computerized cognitive testing; Biofeedback; Serious games with multimodal feedback for therapy and rehabilitation.
(.), Nastavni materijali s predavanja, koji će biti dostupni na internetskoj stranici predmeta,
Igor S. Pandžić (2004.), Virtualna okruženja : računalna grafika u stvarnom vremenu i njene primjene, Element
Grigore Burdea, Philippe Coiffet (2003.), Virtual Reality Technology, John Wiley and Sons Inc.
Nathaniel I. Durlach, Anne S. Mavor (1995.), Virtual Reality: Scientific and Technological Challenges, National Academies Press
James A. Coan, John J. B. Allen (2007.), The Handbook of Emotion Elicitation and Assessment, Oxford University Press
Stuart J. Russell, Peter Norvig (2002.), Artificial Intelligence: A Modern Approach (2nd edition), Prent
Online education during epidemiological measures
- Study program duration
- 6 semesters (3 years)
- Semester duration
- 15 weeks of active teaching + 5 examination weeks
- Total number of ECTS points
- Bacc.ing.comp (Bachelor of Science in Computing)
Minimal learning outcomes
- Explain main conceptual elements of interactive simulation systems
- Explain the concept of real time and recognize latency sources and problems in the context of interactive simulation systems
- Define various types of input-output devices in interactive simulation systems based on virtual reality
- Describe most common representations of terrains and 3D objects, as well as major visualization stages in interactive stimulation systems
- Explain the importance of mathematical modeling and the application of numerical methods in interactive simulation systems
- Describe the importance of interactive simulation systems in training for stressful tasks
- Outline examples of methods and tools for modeling different multimodal emotional stressors
- Explain the assessment of human factor impact in interactive simulation systems for training related to various professional stressful occupations