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Predrag Šuka, Senior Lecturer

Predrag has started his career as a photojournalist in the daily newspapers even before he turned 18. He has extended his experience through work on a radio and national television without neglecting his photography exhibitions and higher education at the Faculty of Graphic Arts. During his higher education, he started working at the Department of Mechanical Engineering where he spent most of his engagement on software training in AutoCAD's current versions, and on 3D aspects of the education program working in 3Dsmax. He obtained 20 years of professional experience working for design studios, agencies and architectural bureaus. This type of experience was mostly focused on the area of photography, design and 3D which enabled him to retain and create visual content and communication between the areas. His lecturing and training experience continues in Autodesk ATC & AAP in Croatia, where he is currently working as a primary lecturer and a mentor and is holding training as an Autodesk certified instructor. Moreover, he is a chair holder on the Multimedia Computing & Game development study at the University College Algebra, and actively teaches in the field of multidisciplinary design, photography, 3D courses and multimedia courses. In his free time, he works on the above written fields and areas by providing consulting services and developing digital content. Predrag is also a public speaker, guest lecturer and multiple award-winner in the field of design, photography and 3D. As an expert associate, he has participated in the EU education and training projects, as well as projects related to expanding and promoting air and space research through the Google Lunar X-Prize and the Stellar Association, where he is an active member. He is also a member of European Advisory Council for Autodesk ATC/AAP.

Associated courses:



Graduate study - Applied Computer Engineering

Game Developement sub-specialization
3D animation in computer games
Advanced 3D modeling for computer games
Narrative design
Computer game planning
Rational game and level design
Developing computer game scenario
Introduction to 3D modeling for computer games

Multimedia Computing - Undergraduate study

Multimedia Computing
3D modelling and texturing
Visual communications design
Research and development of multimedia content
Multimedia publishing
Creation postproduction and optimization of raster images
Project development of video games
Development of 2D video games
Development of 3D video games
Strategies of interaction and narrative
Introduction to digital photography
Final thesis/Internship

Visual Communications Design - Undergraduate study

Visual Communications Design
3D design 1
3D design 2

Digital Marketing - Undergraduate study

Digital Marketing
Visual communications design
Computer tools in visual communication
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