|Physical concepts in Computer Games||6||45||1||2||Obligatory|
|Creativity and Critical Thinking||3||45||2||1||Obligatory|
|Computer Game Planning||6||60||1||3||Obligatory|
|Computer Games Development||6||60||1||3||Obligatory|
|Management of Information Services||3||45||2||1||Obligatory|
|Monetization of computer games||6||60||1||3||Elective|
|Management of Innovation||6||60||2||2||Elective|
|Managing Quality in IT Projects||6||60||2||2||Elective|
|Developing Computer Game Scenario||4||60||1||3||Obligatory|
|Advanced development of computer games||5||60||1||3||Obligatory|
|Development of 3D Games||5||60||1||3||Obligatory|
|Development of Multiplayer games||5||60||1||3||Obligatory|
|Internet of things||6||60||2||2||Elective|
|Marketing of computer games||6||60||1||3||Elective|
|3D Modeling and Texturing in Computer Games||4||45||1||2||Obligatory|
|Effects in computer games||5||45||1||2||Obligatory|
|Practice: Development of computer games||6||60||1||3||Obligatory|
|Negotiation and conflict resolution||4||45||2||1||Obligatory|
|Application of virtual and expanded reality||5||60||1||3||Obligatory|
|Ergonomics and Design of Software Applications||6||60||2||2||Elective|
|Data Warehouses and Business Intelligence||6||60||2||2||Elective|
|Computer Games Structure||6||60||1||3||Elective|
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