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Lecture Plan

This study programme is validated by Goldsmiths, University of London. Seize the unique opportunity to study in English and earn a Dual Degree from Algebra University College and Goldsmiths, University of London!

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First year

Semester 1

COURSES ECTS Hours Pd Vj Type
Innovative project 1 - Product or services ideation and planning 8 15 15 0 Obligatory
Creativity and critical thinking 3 45 30 15 Obligatory
Computer game planning 4 54 9 45 Obligatory
Computer games development 5 54 9 45 Obligatory
Conceptual and applied 2D art for computer games 5 45 15 30 Elective
Mathematical foundations of game development 5 45 15 30 Elective
General programming techniques 5 45 15 30 Elective
Introduction to 3D modeling for computer games 5 45 15 30 Elective

Semester 2

COURSES ECTS Hours Pd Vj Type
Innovative project 2 - Product or services development 6 15 6 9 Obligatory
Applied DevOps 5 45 15 30 Obligatory
Rational game and level design 4 45 15 30 Obligatory
Development of 3D games 5 45 15 30 Obligatory
Advanced computer games development 5 45 15 30 Elective
Advanced 3D modeling for computer games 5 45 15 30 Elective
Narrative design 5 45 15 30 Elective
Development of multiplayer games 5 45 15 30 Elective

Second year

Semester 3

COURSES ECTS Hours Pd Vj Type
Innovative Project 3 and#8211; Go to market strategies 6 15 6 9 Obligatory
Mobile and hypercasual games 5 45 15 30 Obligatory
Monetization and marketing of computer games 4 45 15 30 Obligatory
3D animation in computer games 5 45 15 30 Elective
Application of virtual and expanded reality 5 45 15 30 Elective
Programming with 3D models 5 45 15 30 Elective
Developing computer game scenario 5 45 15 30 Elective
Computer game scripting 5 45 15 30 Elective
Visual effects in computer games 5 45 15 30 Elective

Semester 4

COURSES ECTS Hours Pd Vj Type
Final thesis 30 0 0 0 Obligatory
Student guide
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