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3D animation in computer games

  • Class 15
  • Practice 30
  • Independent work 105
Total 150

Course title

3D animation in computer games

Lecture type

Elective

Course code

23-02-579

Semester

3

ECTS

5

Lecturers and associates

Course overview

This module introduces students to animation of 3D models for computer games.

This module is not core to Game Development subspecialisation, but a part of an optional module group that specializes in technical arts knowledge and skills. It uses skills and knowledge gained in two previous modules from the same group. Skills learnt in this module will contribute significantly to students’ development as professionals in respecting fields.

Students will learn:
• About key frames, modifiers and deformers.
• About complex composition of animation structures.
• About natural effects within 3D animations.
• About causality of the bone structure of characters and creatures.
• How to optimize structure and causality in 3D animation.

The module is taught in 3D modelling tool. The module assessment is based on solving a series of smaller practical tasks in 3D modelling tool and on individual student projects. In these projects, students must create 3D animations.

Literature

Essential reading:
1. Jones, S. (2012) Digital Creature Rigging: The Art and Science of CG Creature Setup in 3ds Max Paperback – Illustrated. Natick: A K Peters/CRC Press.

Recommended reading:
1. Williams, R. (2002) The animator's survival kit. London: Faber and Faber.

Download student guide

Minimal learning outcomes

  • Construct a 3D animation for a computer game using key frames, modifiers and deformers.
  • Construct a 3D animation for a computer game using 3D object simulation.
  • Create a 3D model and / or model system for a computer game using a complex composition of animation structures.
  • Select and implement 3D animation interactions in a game development environment.
  • Justify the use of natural effects within 3D animations of computer game characters and creatures.
  • Construct a solution using the causality of the bone structure during 3D animation and the interdependence of the elements.
  • Create a bone structure in 3D animation of characters and creatures for a computer game and predict its impact on parts of the 3D model.
  • Optimize structure and causality in 3D animation after import to a game development environment.

Preferred learning outcomes

  • Construct a realistic 3D animation for a computer game using key frames, modifiers and deformers.
  • Construct a realistic 3D animation for a computer game using 3D object simulation.
  • Create a 3D model and / or model system for a computer game using a complex composition of animation structures bearing in mind animation causalities.
  • Select and implement complex 3D animation interactions in a game development environment.
  • Justify the use of natural effects within 3D animations of computer game characters and creatures with the focus on overlapping animations.
  • Construct a solution using the causality of the bone structure during complex 3D animation and the interdependence of the elements.
  • Create a bone structure in 3D animation of characters and creatures for a computer game, predict and minimize its impact on parts of the 3D model.
  • Optimize structure and causality in complex 3D animation after import to a game development environment.