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Computer game planning

  • Class 9
  • Practice 45
  • Independent work 65
Total 119

Course title

Computer game planning

Lecture type

Obligatory

Course code

23-02-561

Semester

1

ECTS

4

Lecturers and associates

Course overview

This module introduces students to creative and practical ways of thinking typical for a game developer and is focused on providing structure to game development ideas and formulating the documentation following the idea for the purposes of development.

This module is core to Game Development subspecialisation and provides the foundation for a wide number of modules that students will take in the following semesters. Skills learnt in this module will contribute significantly to students’ development as professionals in respecting fields.

Students will learn:
• About basic concepts of game design.
• How to create a structured project out of the game idea and formulate it in a game design document (GDD).
• How to split game development project into phases.
• About assessing strengths and weaknesses of an existing computer game with player’s and programmer’s perspectives in mind.

The module assessment is based on solving a series of smaller practical tasks, answering a series of theoretical questions and on individual student projects that produce a game design document (GDD).

Literature

Essential reading:
1. Bateman, C. and Boon, R. (2005) 21st Century Game Design. 1st edn. Newton: Charles River Media.

Recommended reading:
1. DeMaria, R. and Wilson, J.L. (2002) High Score!: The illustrated history of electronic games. New York City: Osborne/McGraw-Hill.

Download student guide

Minimal learning outcomes

  • Compare the perception of technical design of computer game from players’ perspective and programmers’ perspective.
  • Recommend dividing the computer game development project into phases.
  • Construct a conceptual solution and computer game development plan composed of project tasks set in a timeframe.
  • Evaluate the advantages and disadvantages of the building blocks of a computer game.
  • Suggest the structure of your own computer game design document.
  • Create your own computer game design document for a simpler computer game.

Preferred learning outcomes

  • Compare the perception of technical design of a complex computer game from players’ perspective and programmers’ perspective.
  • Recommend dividing a complex computer game development project into phases.
  • Construct a conceptual solution and computer game development plan composed of project tasks set in a timeframe for a complex computer game.
  • Evaluate the advantages and disadvantages of the building blocks of a complex computer game.
  • Suggest the structure of your own computer game design document for a complex game.
  • Create your own computer game design document for a complex computer game.