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Introduction to 3D modeling for computer games

  • Class 15
  • Practice 30
  • Independent work 105
Total 150

Course title

Introduction to 3D modeling for computer games

Lecture type

Elective

Course code

23-02-565

Semester

1

ECTS

5

Lecturers and associates

Course overview

This module introduces students to basics of 3D modelling for computer games, modelling tools and ways of thinking.

This module is not core to Game Development subspecialisation, but a part of an optional module group that specializes in technical arts knowledge and skills. Three more modules in the same group follow this module. Skills learnt in this module will contribute significantly to being able to follow subsequent modules.

Students will learn:
• About different approaches to 3D modelling.
• About polygon and spline 3D modelling.
• About realistic and stylized texture, texture maps and material structures.
• How to export 3D models and materials and optimize them after import into game development environment.

The module is taught in 3D modelling tool and in Unity game development environment. The module assessment is based on solving a series of smaller practical tasks in the defined development tools and on individual student projects. In these projects, students must create 3D models and export/import them into game development environment.

Literature

Essential reading:
1. Daniele, T. (2008) PolyModeling With 3dsMax - Thinking Outside of the Box. Waltham: Focal Press.

Recommended reading:
1. Gahan, A. (2013) 3ds Max Modelling for Games. 2nd edn. Abingdon-on-Thames: Routledge.

Download student guide

Minimal learning outcomes

  • Create the concept of a 3D model and / or 3D model system for a computer game using scale and proportions.
  • Compare the basic approaches to solving a given problem in creating 3D models for computer games and define conclusions about the most appropriate approaches.
  • Construct a complex 3D model for computer game using polygon and spline modelling with modifiers.
  • Export 3D models to a file and import them to a game development environment depending on the role and application of the model.
  • Construct realistic and stylized textures using texture maps in order to create effects suitable for use in a computer game.
  • Create simple material structures.
  • Create more complex material structures using hierarchical connections and mutual interactions.
  • Optimize textures and simple material structures after importing them into a game development environment.

Preferred learning outcomes

  • Create the concept of a complex 3D model and / or complex 3D model system for a computer game using scale and proportions.
  • Compare the basic approaches to solving a given problem in creating complex 3D models for computer games and define conclusions about the most appropriate and optimized approaches.
  • Construct a complex 3D model for computer game using polygon and spline modelling with world-space modifiers.
  • Export 3D models to a file and import them to a game development environment depending on the role and application of the model while ensuring optimization gains.
  • Construct realistic and stylized textures using texture maps in order to create style-specific effects for use in a computer game.
  • Create simple material structures using procedural textures.
  • Create more complex material structures using hierarchical connections and mutual interactions combining procedural and created textures.
  • Optimize complex textures and material structures after importing them into a game development environment.