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Narrative design

  • Class 15
  • Practice 30
  • Independent work 105
Total 150

Course title

Narrative design

Lecture type

Elective

Course code

23-02-573

Semester

2

ECTS

5

Lecturers and associates

Course overview

This module introduces students to the overall narrative part of storytelling by combining design thinking and storytelling, with the aim of creating the adequate setting of the game and the location of the story it tells.

This module is not core to Game Development subspecialisation and is intended for those students who wish to acquire skillsets related to positions of game designer, technical designer, project leader, art director or narrative designer. This module is building upon the Computer Game Planning and prepares students for Computer Game Scenarios and Rational Game and Level Design modules. Skills learnt in this module will contribute significantly to students’ development as professionals in respecting fields.

Students will learn:
• About differences between storytelling in various media (film, TV series, books and computer games).
• How to transform the narrative from one media to the other while keeping the quality.
• How to assess the narrative quality and how to structure it in balanced and playable game experience.

The module assessment is based on solving a series of smaller practical tasks and individual student projects.

Literature

Essential reading:
1. Skolnick, E. (2014) Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques. New York City: Watson-Guptill.

Download student guide

Minimal learning outcomes

  • Recommend procedures for adapting a non-interactive narrative into an interactive narrative.
  • Evaluate the functionality, balance and playability of a computer game in the context of its narrative.
  • Construct the structure of the computer game world and its influence on the definition of the visual identity and technical aspects of the computer game.
  • Evaluate the role and breadth of the definition of a story asset and the structure of their reproduction in the context of technical possibilities and requirements of a computer game.
  • Compare differences in narrative structuring in different genres of computer games.
  • Construct a narrative of a computer game from a given genre using standard structuring techniques.

Preferred learning outcomes

  • Recommend procedures for adapting a non-interactive specific narrative into an interactive narrative.
  • Evaluate the functionality, balance and playability of a computer game in the context of its narrative and suggest necessary changes.
  • Construct the structure and the full world build of the computer game world and its influence on the definition of the visual identity and technical aspects of the computer game.
  • Evaluate the role and breadth of the definition of a story and a world build assets and the structure of their reproduction in the context of technical possibilities and requirements of a computer game.
  • Compare differences in narrative structuring in different genres of computer games and analyse an example.
  • Construct a complex narrative of a computer game from a given genre using standard structuring techniques.