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Rational game and level design

  • Class 15
  • Practice 30
  • Independent work 75
Total 120

Course title

Rational game and level design

Lecture type

Obligatory

Course code

23-02-568

Semester

2

ECTS

4

Lecturers and associates

Course overview

This module introduces students to techniques and ways of thinking for creating macro (level-to-level) and micro (same level) structures of a computer game.

This module is core to Game Development subspecialisation and provides a foundation for shaping game structures on macro and micro levels. Skills learnt in this module will contribute significantly to students’ development as professionals in respecting fields.

Students will learn:
• About different game types and game mechanic types.
• How to design a 3C structure (character, control and camera).
• About macro vs micro aspects of the game.
• How to balance level and overall game difficulty.
• About moment to moment gameplay (game beats).

The module assessment is based on solving a series of smaller practical tasks and on individual student projects that produce a computer game with properly designed macro and micro structures.

Literature

Essential reading:
1. Rogers, S. (2014) Level Up! The Guide to Great Video Game Design. Hoboken: Wiley.

Recommended reading:
1. Koster, R. (2013) A Theory of Fun for Game Design. Sebastopol: O'Reilly Media.

Download student guide

Minimal learning outcomes

  • Evaluate the mechanics of standard types of computer games.
  • Critically evaluate the 3C structure (character, control, camera) of an existing computer game and recommend a 3C structure for own computer game.
  • Assess the digital sizes of an existing computer game and estimate the required digital sizes for own computer game.
  • Critically evaluate the macro structure of levels in an existing computer game and design a macro structure of levels for own computer game.
  • Design micro level elements for own computer game.
  • Recommend balancing difficulty levels for own computer game.

Preferred learning outcomes

  • Evaluate the mechanics of non-standard types of computer games.
  • Critically evaluate the 3C structure (character, control, camera) of an existing computer game, recommend a 3C structure for own computer game and in at least one iteration improve the game based on feedback.
  • Assess the digital sizes of an existing computer game, estimate the required digital sizes for own computer game and in at least one iteration improve the game based on feedback.
  • Critically evaluate the macro structure of levels in an existing computer game, design a macro structure of levels for own computer game and in at least one iteration improve the game based on feedback.
  • Design micro level elements for own computer game and in at least one iteration improve the game based on feedback.
  • Recommend balancing difficulty levels for own computer game and add at least one peripheral game mechanic.