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3D lighting and rendering

  • Class 15
  • Practice 30
  • Independent work 75
Total 120

Course title

3D lighting and rendering

Lecture type

Obligatory

Course code

22-07-562

Semester

5

ECTS

4

Lecturers and associates

Course overview

The objective of this module is to enable students to learn the:
• knowledge and insights to all other modules where created 3D assets need to be finished and presented as 2D images or animations
• spectrum of usual problems and demands on how to render projects in 3D environment

In the module, the students learn to set up a scene to be rendered to meet certain criteria (style, realism, etc.) It is a critical module that enables the students to finish and present their works at a professional level. The module is project-based using assets from other modules and the subject matter is highly individual based on the individual student’s preferences and accomplishments. This module relates to the programme as a vital core for understanding 3D modelling in creative industries.

This module is important for students to learn various types of lighting, types of render approaches to rendering, pre, and post-production, and final processing. The knowledge and skills presented here enable students to be able to present their projects in an expert and professional way and are vital to make an individual into a complete professional. This module exposes students to an array of usual problems and demands on how to render their own projects. Their rendering solutions will enable students to develop into professionals that can be recognized immediately through the quality of their work.

Literature

Essential reading:
1. Crowder S. (2022) Shading, Lighting, and Rendering with Blender EEVEE: Create amazing concept art 12 times faster using a real-time rendering engine, Birmingham, Packt Publishing

Recommended reading:
1. Mamgain P. (2020) Autodesk 3ds Max 2021: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering. 3rd edn, Padexi Academy
2. Cardoso J., 3D Total team(ed.) (2013) Crafting 3D Photorealism: Lighting Workflows in 3DS Max, Mental Ray and V-Ray, Worcester, 3D Total Publishing

Further reading:
1. Autodesk, (2009) Learning Autodesk 3ds Max Design 2010: Essentials, The Official Autodesk 3ds Max Training Guide, New York, Routledge
2. Sykut A., Ragohna F.M., Korcsok Z., Tilbury R., 3D Total team (ed.) (2011) Photoshop for 3D Artists, Worcester, 3Dtotal publishing

Download student guide

Minimal learning outcomes

  • Select settings which ensure good lighting calculation and the acquisition of visualizations through the render process.
  • Recreate real lighting conditions according to a reference or an idea/brief.
  • Elaborate classic render passages.
  • Create non-destructive structure and the final destructive processing for achieving the desired visualization effect.

Preferred learning outcomes

  • Select settings which ensure good lighting calculation and the acquisition of visualizations through the render process with the optimization of the process and testing, in order for the final results to be without artefacts and mistakes.
  • Recreate real lighting conditions according to a reference or an idea/brief and justify optimization and testing through test render without artefacts and mistakes.
  • Create render passes specific for a certain project/final visualization, in order to acquire as much flexibility during processing and post-production.
  • Substantiate the non-destructive structure and the final destructive processing for achieving the desired visualizations effect.
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