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Basics of animation

  • Class 15
  • Practice 45
  • Independent work 90
Total 150

Course title

Basics of animation

Lecture type

Obligatory

Course code

22-07-552

Semester

3

ECTS

5

Lecturers and associates

Course overview

The objective of this module is to enable students to learn the:
• basic principles of animation and applying them to simple characters
• creating their own animated solutions

This module gives students a strong foundation in animation theory as well as develops fundamental animation knowledge and skills which are built upon in later modules. This module is focused on basic animation principles and techniques. This module relates to the program as a vital core for understanding 3D modelling in creative industries.

It is important for students to take this module in order to practice the application of basic animation principles and techniques through the construction of basic animations. During the module of the module, students create different projects ranging from jumping ball and pendulum, to the walking cycle animation creation. The projects serve as a basis for animation problem solving and as an introduction to more complex animation problems such as character animation. The knowledge and skills presented in this module are a part of the foundation a professional CG artist needs to practice animation in today’s CG environment.

Literature

Essential reading:
1. Williams R. (2002) The Animators Survival Kit, London, Faber and Faber

Recommended reading:
1. Whitaker H., Halas J. (2009) Timing For Animation, 2nd edition, New York and London, Focal Press
2. Blair P. (1994) Cartoon Animation, California, Walter Foster Publishing

Download student guide

Minimal learning outcomes

  • Create one’s own animation solutions of problems concerning basic animation.
  • Create one’s own animation solutions of problems concerning keyframes and interpolation techniques in animation
  • Create one’s own animation solutions of problems concerning character differentiation through animation
  • Create one’s own animation solutions of problems concerning repetitive animation and basic character animation.

Preferred learning outcomes

  • Justify and critique one’s own animation solutions of problems concerning basic animation.
  • Justify and critique one’s own animation solutions of problems concerning keyframes and interpolation techniques in animation.
  • Justify and critique one’s own animation solutions of problems concerning character differentiation through animation
  • Justify and critique one’s own animation solutions of problems concerning repetitive animation and basic character animation.
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