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Body mechanics

  • Class 15
  • Practice 45
  • Independent work 90
Total 150

Course title

Body mechanics

Lecture type

Obligatory

Course code

22-07-555

Semester

4

ECTS

5

Lecturers and associates

Course overview

The objective of this module is to enable students to learn the:
• continuing to build upon the animation knowledge and skills of students further developing the student’s understanding of bodies in motion
• acquisition of basic concepts of body mechanics to get a solid foundation in character animation

This module is one of the vital components of the animation vertical in the program. This module uses 3D assets (models, sculptures, and rigs) students created on other modules in the program. The module follows a structure divided into units. Some of these units will be covered simultaneously during class, they can be intertwined and adapted individually to each student in regard to their starting point, their understanding at the beginning of the module, and their progress during the module. This module relates to the program as a vital core for understanding 3D modelling in creative industries.

It is important for students to take this module because the acquisition of basic concepts of body mechanics helps students get a solid foundation in character animation. This module is critical for students that aim to be animators in their future careers focusing on knowledge and skills that are vital in the field. The knowledge and skills presented in this module are providing more specialized expertise in the field of animation. They are however also important and can be applied in the process of character creation and conceptualization (where certain needs for animation need to be met).

Literature

Essential reading:
1. Williams R. (2002) The Animators Survival Kit, London, Faber and Faber

Recommended reading:
1. Thomas F., Johnston O. (1995), The Illusion Of Life, New York, Disney Editions
2. Bancroft T. (2012) Character Mentor, New York, Routledge
3. Whitaker H, Halas J. (2009) Timing For Animation, 2nd edition, New York and London, Focal Press

Download student guide

Minimal learning outcomes

  • Create one’s own animation solutions of problems concerning weight, balance, and clarity in animation.
  • Create one’s own animation solutions of problems concerning character composition and hips in animation.
  • Create one’s own animation solutions of problems concerning body connectivity and lines of action in animation.
  • Create one’s own animation solutions of problems concerning locomotion, overlapping and anticipation in animation.

Preferred learning outcomes

  • Justify and critique one’s own animation solutions of problems concerning weight, balance, and clarity in animation.
  • Justify and critique one’s own animation solutions of problems concerning character composition and hips in animation.
  • Justify and critique one’s own animation solutions of problems concerning body connectivity and lines of action in animation.
  • Justify and critique one’s own animation solutions of problems concerning locomotion, overlapping and anticipation in animation.
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