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Character animation

  • Class 15
  • Practice 15
  • Independent work 60
Total 90

Course title

Character animation

Lecture type


Course code






Lecturers and associates

Course overview

The objective of this module is to enable students to:
• continue to build on the animation knowledge and skills of students further developing the student’s understanding of character animation
• learn the techniques of more advanced animation with the purpose of achieving and expressing character

This module is one of the vital components of the animation vertical in the programme. This module uses 3D assets (models, sculptures, and rigs) students created on other modules in the program. Every student individually creates and contemplates numerous references with which they solve the problematics of application of character animation, acting, and gestures to their own characters. This module relates to the programme as a vital core for understanding 3D modelling in creative industries.

The module builds on and deepens their knowledge of animation to date by providing the students with the knowledge and the techniques of more advanced animation with the purpose of achieving and expressing character.

This module is critical for students that aim to be animators in their future careers focusing on knowledge and skills that make them experts in the field. The knowledge and skills presented in this module are providing more specialized expertise in the field of animation. They are however also important and can be applied in the process of character creation and conceptualization (where characters have a personality and character that will be expressed through animation).


Essential reading:
1. Hooks E. (2017) Acting for animators, 2nd edition, New York, Routledge

Recommended reading:
1. Bruder M., Cohn L.M., Olnek M., Pollack N., Previtio R., Zigler S. (1986), A practical handbook for the actor, New York, Vintage
2. Pease A., Pease B. (2004), The definite book of body language, New York, Bantham Books

Download student guide

Minimal learning outcomes

  • Define methodology of creating character animation.
  • Create one's own simple animations which depict animations of character walk, gesticulations, acting, fingers, eyes, etc.
  • Analyse and compare character animations in terms of specific characters.
  • Create ones own animation solutions where the synthesis of the basic principles and the experiences of the character animation of the entire figure, gesticulation, acting, eye blinking into a complex animated sequence, is visible.

Preferred learning outcomes

  • Analyse, judge, and recommend a methodology for a specific character animation creation.
  • Substantiate and justify ones own choice and animation for specific character as the solution of a specific art problem, for example depicting a specific emotion with the entire body. the role of boundaries in a work of art
  • Connect and justify character animation character as the symbiosis of animation principles to self-evaluate how ones own solutions of character animation depict individual nature of the character
  • Critically judge, evaluate, argue, and compare various (own and other) artistic solutions to the problems they solve from the aspect of animation solutions in a complex animated sequence.
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