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Comparative anatomy

  • Class 15
  • Practice 30
  • Independent work 75
Total 120

Course title

Comparative anatomy

Lecture type

Obligatory

Course code

22-07-566

Semester

6

ECTS

4

Lecturers and associates

Course overview

The objective of this module is to enable students to learn the:
• skeleton and the muscle system of various animal species
• complementary knowledge and insights to all other modules where the anatomy of any creatures is present in the artworks being created

This module teaches students to understand the functioning of the system of anatomy and comparing individual bones and muscles among species. In this way, the general knowledge of anatomy and the understanding of the functionality of anatomy with each individual is deepened and explored on a creative conceptual level. Advanced knowledge of anatomy is highly valued if not required in the CG industry today because of the prevalent need to create believable CG creatures in various environments (games, film, TV, VR, AR, etc.) This module relates to the programme as a vital core for understanding 3D modelling in creative industries.

This module is important for students because the acquisition of advanced comparative concepts of body mechanics helps students get expertise in creative figurative art, conceptualizing creatures, and achieving believable accurate anatomy. This module is critical for students that aim to create any kind of figurative creatures in their future careers focusing on knowledge and skills that are vital in the field. The knowledge and skills presented in this module are providing students with a clear methodology to approach creating believable realistic and imaginary creatures with anatomical accuracy. Through this module, students will gain confidence in their own creative abilities.

Literature

Essential reading:
1. Ellenberger W., Baum H., Dittrich H., Brown L.S. (1956) An Atlas of Animal Anatomy for Artists (Dover Anatomy for Artists), New York, Dover Publications

Recommended reading:
2. Muybridge E. (1957) Animals in Motion (Dover Anatomy for Artists), New York, Dover Publications
3. Whitlatch T. (2015) Science of Creature design - Understanding animal anatomy, New York, Design Studio Press

Download student guide

Minimal learning outcomes

  • Create artworks to illustrate, categorize and classify bones and muscles as the part of the system of the plastic anatomy of various mammals.
  • Create artworks to illustrate, categorize and classify joints as the part of the system of the plastic anatomy of various mammals.
  • Create artworks to illustrate, categorize and classify bones and muscles as the part of the system of the plastic anatomy of various birds and reptiles.
  • Create artworks to illustrate, categorize and classify joints as the part of the system of the plastic anatomy of various birds and reptiles.

Preferred learning outcomes

  • Evaluate and justify specific parts of bones and muscles of mammals in the artwork and the way they have been created.
  • Evaluate and elaborate specific artistic decisions made in the process of creating the illustrations of various mammals.
  • Evaluate and justify specific parts of bones and muscles of birds and reptiles in the artwork and the way they have been created.
  • Evaluate and elaborate specific artistic decisions made in the process of creating the illustrations of various birds and reptiles.
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