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Conceptual illustration 1

  • Class 15
  • Practice 15
  • Independent work 60
Total 90

Course title

Conceptual illustration 1

Lecture type

Elective

Course code

22-07-558

Semester

4

ECTS

3

Lecturers and associates

Course overview

The objective of this module is to enable students to learn the:
• user interface and the environment of the current industry standard digital painting program
• knowledge and skills needed to produce finalized and presentable artwork

Practice the application of already acquired drawing and painting knowledge, knowledge of composition, space, light, and colour, drawing a figure and other motifs, solving various art problems in the digital medium. This module teaches specific methodologies for speed painting, matte painting, photo bashing, etc., and how to incorporate them into one’s workflow. This module is optional to further enhance students to acquire digital painting skills. This module relates to the program as a optional core for understanding 3D modelling in creative industries.

The module gives a strong foundation in compositing renders of 3D assets, creating digital illustrations, and producing finished digital artwork. The module offers critical knowledge and skills needed to produce finalized, presentable artwork (for instance as a part of a portfolio). This module contributes to the overall development of the student's artistic skills and knowledge and is an essential component for the contemporary artist due to the prevalent need for art to be in the digital medium. The knowledge and skills presented in this module are a part of the core skill set, a professional need’s in today’s computer graphics industry.

Literature

Essential reading:
1. 3D Total (ed.) (2016) Beyond Art Fundamentals, Worcester, 3DTotal Publishing

Recommended reading:
1. Gurney J. (2009) Imaginative Realism: How to Paint What Doesn't Exist (Volume 1). illustrated edn, ‎Kansas City, Andrews McMeel Publishing
2. Aleksander N., Tilbury R., 3DTotal Team (ed.) (2012) Beginner's Guide to Digital Painting in Photoshop, Worcester, 3D Total Publishing

Further reading:
1. 3D Total (ed.) (2016) Beginner's Guide to Digital Painting in Photoshop: Sci-fi and Fantasy, Worcester, 3D Total Publishing
2. 3D Total (ed.) (2016) Master the Art of Speed Painting: Digital Painting Techniques, Worcester, 3D Total Publishing
3. 3D Total (ed.) (2008 - 2016) Digital Painting Techniques: Volume 1-8, Worcester, 3D Total Publishing
4. 3D Total (ed.) (2008 - 2016) Digital Art Masters: Volume 1-9, Worcester, 3D Total Publishing

Download student guide

Minimal learning outcomes

  • Select tools and methods, approaches and styles of digital drawing painting and illustration and explain their uses
  • Elaborate the principles and tools of speed painting and create your own artistic solutions to various problems and motifs using speed painting
  • Create your own digital illustration solutions from receptive and perceptual motifs using appropriate, style, methodology approach to work considering the assignment
  • Create your own conceptual solutions from a sketch to the final convincing painting / illustrative solution of individually suitable motifs using independently selected references, style, approach, tools and methodology of digital painting

Preferred learning outcomes

  • Analyse, judge, and evaluate the use of painting tools and methods on specific examples
  • Analyse, judge, and evaluate own artistic solutions of different motifs created by the method of speed painting (considering the time of painting, 30 minutes, 1 hour, 2 hours, etc.)
  • Analyse and evaluate the methodology of making and the success of a specific artistic solution on the example of their own work (or other works)
  • Critically judge, evaluate, argue and compare various (own and other) art solutions from the idea, sketch, painting style and approach, methods and tools used to create to the final solution
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