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Hard-surface modelling

  • Class 15
  • Practice 30
  • Independent work 75
Total 120

Course title

Hard-surface modelling

Lecture type


Course code






Lecturers and associates

Course overview

The objective of this module is to enable students to:
• continue building upon the 3D modelling knowledge and skills of students further developing the student’s understanding of model topology, 3D modelling methods, and approaches
• perfecting skills in modelling for games, AR, VR, or other optimized environments

This module is one of the vital components of the 3D modelling vertical in the programme. This module produces 3D assets to be used in other modules in the program (Body mechanics, Rigging for animation, Texturing, etc.) The module follows a structure divided into units. Some of these units will be covered simultaneously during class, they can be intertwined and adapted individually to each student in regard to their starting point, their understanding at the beginning of the module, and their progress during the module. This module relates to the program meas a vital core for understanding 3D modelling in creative industries.

This module is important for students for furthering their knowledge and skills of hard surface modelling. This module is vital for students that aim to perfect their skills in modelling for games, AR, VR, or other optimized environments. The knowledge and skills presented in this module are providing more specialized expertise in the field of 3D modelling. They are however also important and often need to be used as a basis or enhancement in preparation for animation, the process of character creation, and conceptualization.


Essential reading:
1. Gahan A. (2011) 3Ds Max Modelling for Games, 2nd edition, Waltham, Massachusetts, Elsevier-Focal Press

Recommended reading:
2. Gahan A. (2010) Automotive Modelling: An Insider's Guide to 3D Car Modelling and Design for Games and Film, Waltham, Massachusetts, Elsevier-Focal Press

Download student guide

Minimal learning outcomes

  • Select different ways of applicable modelling.
  • Create and evaluate topology application and its gradual evolution.
  • Create low poly scene.
  • Create a complex system of models as a synthesis of all the principles and experiences from previous art problems.

Preferred learning outcomes

  • Analyse, judge, and recommend the optimization of modelling through applicable ways of modelling.
  • Substantiate and justify ones own choice in topology creation.
  • Create a low poly scene substantiating the parameters of optimization through all the known conditions.
  • Critically judge, evaluate, argue and compare a complex system of models and substantiate the topology and the element division
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