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Introduction to 3D modeling

  • Class 15
  • Practice 30
  • Independent work 75
Total 120

Course title

Introduction to 3D modeling

Lecture type

Obligatory

Course code

22-07-551

Semester

2

ECTS

4

Lecturers and associates

Course overview

The objective of this module is to enable students to learn the:
• user interface and the environment of the current industry standard 3D modelling program
• creating their own digital sculptural solutions

This module gives students a strong foundation in creating 3D modelling topology assets which are later used as a building block for other modules. This module is focused on hard-surface forms and a more technical approach to creating 3D solutions. This module relates to the program as a vital core for understanding 3D modelling in creative industries.

Students need to take this module to learn the methodology, processes, and reasoning behind creating 3d assets for a wide range of uses. The students will learn to research, analyze, break down, measure, and model 3D assets using modular, procedural, block out, and other approaches. The knowledge and skills presented in this module are a part of the core skill set, a professional need’s in today’s computer graphics industry.

Literature

Essential reading:
1. [Anon.], Autodesk (2009) Learning Autodesk 3ds Max Design 2010: Essentials The Official Autodesk 3ds Max Training Guide, New York, Routledge

Recommended reading:
1. Daniele T. (2008) Poly-Modeling with 3ds Max - Thinking Outside of the Box, New York and London, Routledge
2. Gahan A. (2011) 3Ds Max Modeling for Games 2nd edition, USA and UK, Elsevier-Focal Press

Download student guide

Minimal learning outcomes

  • Create one’s own models using photo reference and blockout modelling.
  • Create one’s own models using vector reference, modular and procedural modelling.
  • Create one’s own models using various typical and atypical approaches and flexible changes in the course of modelling.
  • Create one’s own models according to the models relation to structures and textures.

Preferred learning outcomes

  • Justify and critique one’s own models using photo reference and blockout modelling.
  • Justify and critique one’s own models using vector reference, modular and procedural modelling.
  • Justify and critique one’s own models created using various typical and atypical approaches and flexible changes in the course of modelling.
  • Justify and critique one’s own models created according to the models relation to structures and textures.
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