
Basics of 3D animation for computer games 1
- Class 15
- Practice 30
- Independent work 75
Course title
Basics of 3D animation for computer games 1
Lecture type
Obligatory
Course code
23-11-528
Semester
5
ECTS
4
Lecturers and associates
Course overview
The aim of the module is to introduce students to the animation of 3D models for computer games.
This module represents the fifth module in the vertical of modules specialized in knowledge and skills in the field of technical art. Another optional module in the same group follows this module. The skills acquired in this module will significantly contribute to the possibility of following the following modules and will significantly contribute to the development of the student as a professional in the respective fields.
The module is taught in a 3D modeling tool. The module knowledge check is based on solving a series of small practical tasks in the 3D modeling tool and on individual student projects.
Content
Students will learn:
• construct a 3D animation for a computer game
• use key frames, modifiers and deformers
• 3D simulations of the object
• construct realistic animations
• complex composition of animation structures
• 3D animation interactions.
Literature
1. Jones, S. (2012) Digital Creature Rigging: The Art and Science of CG Creature Setup in 3ds Max Paperback – Illustrated. Natick: A K Peters/CRC Press.
2. Hakan, S. (2021) 3DsMax 2021 Simulation and Effects. Autodesk Expert Elite.
Additional reading
1. Williams, R. (2002) The animator's survival kit. London: Faber and Faber.
Minimal learning outcomes
- Construct 3D animation for a computer game using keyframes, modifiers and deformers.
- Construct 3D animation for a computer game using 3D object simulation.
- Create a 3D model and/or model system for a computer game using a complex composition of animation structures.
- Select and implement 3D animation interactions in a computer game development environment.
Preferred learning outcomes
- Construct realistic 3D animation for a computer game using keyframes, modifiers and deformers.
- Construct realistic 3D animation for a computer game using 3D object simulation.
- Create a 3D model and/or model system for a computer game using a complex composition of animation structures taking into account animation causality.
- Select and implement complex 3D animation interactions in a computer game development environment.