
Basics of 3D animation for computer games 2
- Class 15
- Practice 30
- Independent work 75
Course title
Basics of 3D animation for computer games 2
Lecture type
Elective
Course code
23-11-536
Semester
6
ECTS
4
Lecturers and associates
Course overview
The aim of the module is to introduce students to more advanced concepts of 3D model animations for computer games.
This module represents the last module in the vertical of modules specialized in knowledge and skills in the field of technical art. Its optionality allows students to further specialize in the field of creating 3D animation for computer games. The skills acquired in this module will significantly contribute to the possibility of following the following modules and will significantly contribute to the development of the student as a professional in the respective fields.
The module is taught in a 3D modeling tool. The module knowledge check is based on solving a series of small practical tasks in the 3D modeling tool and on individual student projects.
Content
Students will learn:
• natural effects in 3D animations
• overlapping animations
• bone structure in 3D character animation
• causality of bone structure
• bone structure in 3D animation of characters and creatures
• optimize the structure and causality of 3D animation after import into a computer game development environment.
Literature
1. Jones, S. (2012) Digital Creature Rigging: The Art and Science of CG Creature Setup in 3ds Max Paperback – Illustrated. Natick: A K Peters/CRC Press.
Additional reading
1. Williams, R. (2002) The animator's survival kit. London: Faber and Faber.
Minimal learning outcomes
- Justify the use of natural effects in 3D animations of characters and creatures in computer games.
- Create bone structure in 3D animation of characters and creatures for a computer game and predict its effect on parts of the 3D model.
- Construct a solution using causality of bone structure during 3D animation and interdependence of elements.
- Optimize the structure and causality of 3D animation after import into a computer game development environment.
Preferred learning outcomes
- Justify the use of natural effects in 3D animations of characters and creatures in computer games with an emphasis on overlapping animations.
- Create bone structure in 3D animation of characters and creatures for a computer game and predict and reduce its impact on parts of the 3D model.
- Construct a solution using causality of bone structure during complex 3D animation and interdependence of elements.
- Optimize the structure and causality of complex 3D animation after import into a computer game development environment.