- Class 15
- Practice 30
- Independent work 75
Basics of 3D modelling for computer games 1
Lecturers and associates
The aim of the module is to introduce students to the basics of 3D modelling for computer games, modelling tools and ways of thinking.
This module represents the third module in the vertical of modules specialized in knowledge and skills in the field of technical art. Two more compulsory and one optional module in the same group follow this module. The skills acquired in this module will significantly contribute to the possibility of following the following modules and will significantly contribute to the development of the student as a professional in the respective fields.
The module is taught in a 3D modelling tool. The module knowledge check is based on solving a series of small practical tasks in defined development tools and on individual student projects. In these projects, students must create 3D models suitable for use in computer game development.
Students will learn:
• different approaches to 3D modelling
• scales and proportions
• 3D polygon and spline modelling
• object-space and world-space modifiers
• realistic and stylized textures
• texture maps
• material structures
• procedural structures.
1. Daniele, T. (2008) PolyModeling With 3dsMax - Thinking Outside of the Box. Waltham: Focal Press.
1. Gahan, A. (2013) 3ds Max Modelling for Games. 2nd edn. Abingdon-on-Thames: Routledge.
Minimal learning outcomes
- Create a 3D model form and/or a 3D model of a computer game system using scale and proportion.
- Construct a complex 3D model for a computer game using polygon and spline modelling with modifiers.
- Construct realistic and stylized textures using texture maps to create effects suitable for use in a computer game.
- Create simple material structures.
- Create more complex material structures using hierarchical connections and mutual interactions.
Preferred learning outcomes
- Create a more complex form of 3D model and/or 3D model of a computer game system using scale and proportion.
- Construct a complex 3D model for a computer game using polygon and spline modelling with object-space and world-space modifiers.
- Construct realistic and stylized textures using texture maps to create style-specific effects used in a computer game.
- Create simple material structures using procedural textures.
- Create more complex material structures using hierarchical connections and interactions by combining procedural and created textures.