
Physical foundations of game development
- Class 30
- Practice 30
- Independent work 90
Course title
Physical foundations of game development
Lecture type
Obligatory
Course code
23-11-506
Semester
2
ECTS
5
Lecturers and associates
Course overview
As part of this module, students acquire knowledge of the physical basics important in the development of computer games. Students are introduced to the basic physical concepts of motion and light, they are taught how to apply physical concepts to the motion of objects in the game, how fluid physics affects the motion of objects, and how to implement and manage the collision of objects in the game. Although the skills acquired in this module in themselves do not significantly contribute to the professional development of students in the field of mathematics, they provide indispensable knowledge and skills necessary for creating computer games.
Software development tools are used in the execution and evaluation of the module, in which the learned physical concepts are implemented. Evaluation within this module is based on solving individual projects.
Content
Students will learn:
• key concepts in algebra and trigonometry
• differential and integral calculus
• acceleration, mass and energy
• how to detect and resolve collisions
• forces and Newton's laws
• angular motion
• friction
• fluid dynamics
• oscillations
• rotation in 3D space
• moment of inertia
Literature
1. Bywalec, B., Bourg, D.M. (2013) Physics for Game Developers. 2nd edn. O'Reilly Media, Inc.
Additional reading
1. Szauer, G. (2017) Game Physics Cookbook. Packt Publishing.
Minimal learning outcomes
- Propose and implement mathematical concepts in algebra and trigonometry.
- Detect collisions between simple and complex 2D objects.
- Apply forces and Newtons laws of motion in a 2D environment.
- Propose and use angular motions and frictional forces in a 2D environment.
- Apply the basics of fluid physics.
Preferred learning outcomes
- Propose and implement the use of differential and integral calculus.
- Detect collisions between simple and complex 3D objects.
- Apply forces and Newtons laws of motion in a 3D environment.
- Propose and use angular motions and frictional forces in a 3D environment.
- Apply more complex fluid physics.