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Starting entrepreneurial ventures

  • Class 30
  • Practice 30
  • Independent work 60
Total 120

Course title

Starting entrepreneurial ventures

Lecture type


Course code






Lecturers and associates

Course overview

The aim of this module is to acquaint students with the process of starting entrepreneurial ventures, recognizing business opportunities, forming a business idea, acting on the market and achieving entrepreneurial results in a team environment. The focus of the module is entrepreneurial activity in the field of computer game development.
This module is a mandatory part of the study program and provides a foundation for launching competitive entrepreneurial ventures in the computer game industry. The skills acquired in this module will significantly contribute to the development of the student as a professional in the respective fields.
The knowledge check of the module is based on solving a series of small practical tasks and on individual student projects.


Students will learn:
• compare the forms of entrepreneurial ventures
• comment on different business models
• present the specifics of certain forms of market competition
• identify business opportunities
• create a business plan
• analyze the forms of financing entrepreneurial ventures
• comment on the models for placing products and services on the market.


1. Ries, E. (2013) Lean startup: kako današnji poduzetnici koriste neprestanu inovativnost za stvaranje u potpunosti uspješnih poslova. Zagreb: MATE.

Download student guide

Minimal learning outcomes

  • Analyze market competitive business ideas.
  • Identify competing companies and their products.
  • Recognize key technological and business trends.
  • Analyze different sources of financing.
  • Comment on different business models.
  • Present the elements of the business plan. Create an appropriate business plan.
  • Compare models of product placement on the market.

Preferred learning outcomes

  • Come up with market competitive business ideas.
  • Analyze competing companies and their products.
  • Comment on key technological and business trends.
  • Choose adequate sources of financing.
  • Design appropriate business models.
  • Create an appropriate business plan.
  • Choose an adequate model for placing products and services on the market.