- Class 15
- Practice 0
- Independent work 165
Team development of a computer game 3
Lecturers and associates
This is the third module in a series of three interrelated modules aimed at enabling students to create a prototype of their own computer game in a team environment. The goal of the module is for student teams to complete their computer game prototypes. With the help of professional communication experts, they will work on perfecting their final pitch. They will acquire the skills of elevator pitch, pitch for investors and sales pitch for wide audiences. In the last step of the module, they will present their computer game prototype to a wide audience of investors, companies and business experts - their potential future partners, customers, and employers.
This is a central module within the study program as it synthesizes the skills acquired by attending modules in previous semesters and helps students to master the application of acquired skills in a larger team project and to learn to work, communicate and collaborate effectively in a team. Acquired skills significantly contribute to the professional development of students in related professional fields.
Students can use any game engine to create computer games. While working on the project, students use modern tools for communication and collaboration such as Teams, Discord, Git, Jira, Trello and similar.
Students will learn:
• implement the development plan to the end
• critically evaluate the final solution
• protect intellectual property
• regulate relations within the team using contracts
• present a computer game prototype.
1. Baron, D. (2021) Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#. 2nd edn. Birmingham: Packt Publishing.
2. Marques, D., Sherry, D., Pereira, D. et al (2022) Elevating Game Experiences with Unreal Engine 5: Bring your game ideas to life using the new Unreal Engine 5 and C++. 2nd edn. Birmingham: Packt Publishing.
Minimal learning outcomes
- Implement the development plan to produce the final prototype of the computer game.
- Critically evaluate the final solution with respect to the initial market research and conceptual model.
- Implement effective intellectual property protection and contract regulation of relationships within the team.
- Successfully present a computer game prototype.
Preferred learning outcomes
- Apply best practice approaches during the implementation of the development plan and the production of the final prototype of the computer game.
- Improve the final solution based on a critical evaluation of the final solution with respect to the initial market research and conceptual model.
- Use best practices while implementing effective intellectual property protection and contractual regulation of relationships within the team.
- Successfully present a computer game prototype and monetization plan.