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Technical writing for computer games

  • Class 30
  • Practice 30
  • Independent work 60
Total 120

Course title

Technical writing for computer games

Lecture type

Elective

Course code

23-11-544

Semester

7

ECTS

4

Lecturers and associates

Course overview

The aim of the module is to introduce students to the development of scenarios for storytelling and to develop the skills of adapting storytelling within the process of developing computer games. Along with storytelling techniques, the module's focus is on mastering the technical side of writing in a writing application compatible with most computer game development engines.
This module is intended primarily for those students who want to acquire skill sets related to the jobs of scriptwriter, game designer, technical designer, project manager, art director, narrative designer, content designer, level designer, producer, game experience designer. This module builds on Narrative Design. The skills learned in this module will significantly contribute to the development of the student as a professional in the respective fields.
The module will be evaluated through a written exam and homework.

Content

Students will learn:
• the difference between interactive and non-interactive stories
• requirements for creating interactive stories
• specific requirements for appropriate stories for computer games
• evaluate the quality and functionality of the story of the computer game
• create and design adequate characters for a computer game
• get acquainted with programs for writing stories and dialogues for computer games
• master the creation of a story structure for various computer games
• master the basics of script writing for a computer game.

Literature

1. Skolnick, E. (2014) Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques. Danvers: Watson-Guptill.

Download student guide

Minimal learning outcomes

  • Compare the differences in structure between TV series and movie scripts and computer games with an emphasis on dialogue.
  • Evaluate the scenario of an existing computer game according to given criteria and recommend changes for improvement.
  • Apply basic psychological and physical characteristics in creating a computer game character.
  • Apply the basic concepts of non-linear writing for computer games in the given writing tool.
  • Build a story flow structure for a simple computer game.
  • Write a script for a small extension of a given computer game.

Preferred learning outcomes

  • Compare the differences in structure between TV show and movie scripts and computer games with an emphasis on dialogue and storytelling interactivity.
  • Evaluate the scenario of an existing computer game against given criteria and recommend narrative and mechanical changes for improvement.
  • Apply psychological, social and physical characteristics in the creation of a computer game character with the context of the characters social status within the given story.
  • Apply advanced non-linear writing concepts for computer games in a given writing tool.
  • Create a story flow structure that includes a defined role for the storys antagonist.
  • Write a script for a small expansion of a computer game that contains the development of the antagonist of the story.