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Theory of computer games development 2

  • Class 15
  • Practice 30
  • Independent work 75
Total 120

Course title

Theory of computer games development 2

Lecture type

Obligatory

Course code

23-11-522

Semester

4

ECTS

4

Lecturers and associates

Course overview

The aim of this module is to upgrade the knowledge and skills acquired in the "Theory of computer game development 1" module. Students will look at the design process of computer games from a higher-level perspective, from the perspective of creating an experience. Students will learn techniques for generating ideas for the design of computer games and improve the created ideas through the iterative process of developing a computer game. The learning process of designing and perfecting game mechanics as well as balancing different aspects of computer games will continue. Students will learn to create puzzles and brain teasers for computer game levels. Also, students will learn how to keep a player's attention for a longer period of time by managing the interest curve. Special attention will be paid to the basics of narrative aspects of computer game development: writing the basics of the story, using worlds in game design, designing the space and characters of the computer game. At the end, students will look at the importance of aesthetics in computer games, the role of technology and testing in creating a quality experience of playing computer games.
This module is a direct continuation of the "Theory of Computer Game Development 1" module. The acquired knowledge is improved and additional elements are added that are necessary for students to understand all aspects of computer game development that unite many multidisciplinary segments. After mastering this module, a computer game developer will be familiar with all design aspects of computer game development and will be able to come up with his own ideas for the development of computer games of various genres, as well as be a functional member of a team of people who develop computer games and will be able to successfully cooperate with computer game designers.

Content

Students will learn:
• techniques for generating ideas for creating a computer game
• design computer games through an iterative process
• design more complex game mechanics
• balance different aspects of computer games
• design puzzles in computer games
• manage interest curve and indirect control
• design the basics, stories, worlds, spaces and characters in computer games
• understand the role of aesthetics in computer games
• understand the role of technology and the importance of computer game testing
• understand the new possibilities of game design as a result of the development of technology.

Literature

1. Schell, J. (2019) The Art of Game Design: A Book of Lenses. 3rd edn. A K Peters/CRC Press.

Download student guide

Minimal learning outcomes

  • Generate computer game design ideas.
  • Design more complex play mechanics of computer games.
  • Design basic modern mechanics and gameplay in a given technically outdated game.
  • Design a complete modernization of a complex outdated game through a redesign of mechanics, graphics, gameplay and interaction capabilities.

Preferred learning outcomes

  • Generate more computer game design ideas and refine them through an iterative design process.
  • Balance the more complex play mechanics of computer games.
  • Plan and design modern dynamics of mechanics and gameplay in a given technically outdated game.
  • Critically judge the design quality of a complex outdated computer game and design a complete modernization through redesign of mechanics, graphics, gameplay and interaction capabilities.