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3D modelling and texturing

  • Class 15
  • Practice 45
  • Independent work 90
Total 150

Course title

3D modelling and texturing

Lecture type

Obligatory

Course code

22-01-523

Semester

5

ECTS

5

Lecturers and associates

Course overview

This module introduces students to the fundamentals in of 3D modelling and texturing while focused on flexibility and approach to problem solving and optimisation due to visibility in the result.

Students will learn about:
• Defining goals of the 3D project.
• Creating and preparing the references.
• Division of references and the collection of detailed examples.
• Setting up the project.
• Basic principles of modelling.
• Basic principles of modifications within modelling phase.
• Elaboration of the example with various approaches.
• Research on the efficiency of the approach.
• Research on the usability of the approach.
• Defining topology and the influence on models and further elaborations.
• Planning tools for model modifications in correlation with topology.
• Creating flexible model structures and change demands.
• Understanding basic textures, maps, and material structures.
• Evaluating advanced material structures, maps, and textures.
• Applying materials, maps, and textures.
• Assessing different phases of material, texture, and maps application.
• Final assembly and scene preparation.
• Representing model visuals outside of the three-dimensional space.
• Visual representation of the model.
• Final 3D project presentation.

The module is taught through integration of theory, know-how and individual practical learning and problem solving. The module assessment is based on analysis and critical review within personal project examples visible through the individual student projects, and homework with individual approach. Individual student project is based on an individual practical approach to 3D modelling and texturing, starting from prototyping all the way to finalising of the chosen solution.

This module is a part of the media core of the study, actively taking students through 3D modelling and texturing as a key content element found in various media and interaction systems. Skills learnt in this module will contribute significantly to other subsequent media core modules.

Literature

Essential reading:
1. Amin, J. et al (2014) 3Dsmax projects. Worcestershire: 3DTotal publishing. ISBN 978-1909414051
2. Todd, D. (2008) Poly-Modeling With 3dsMax: Thinking Outside of the Box. 1st edition. Waltham, MA: Focal Press
3. Gaham, A. (2011)3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I. 2nd edition. Milton, UK: Routledge

Recommended reading:
1. Cusson, R. (2009) Learning Autodesk 3ds Max Design 2010: Essentials: The Official Autodesk 3ds Max Training Guide by Autodesk. [s.l.]: Autodesk Press

Download student guide

Minimal learning outcomes

  • Create a visual breakdown and sketch the integral elements through a topological approach.
  • Predict and support the use of tools for creating simple models.
  • Structure and develop the model according to the needs of the project and create the final topological form.
  • Create material structures along with adjusted and created maps and textures to further define visual appearance of the model within projection mapping.
  • Visualize and finalize model presentation.

Preferred learning outcomes

  • Create a visual breakdown and sketch the integral elements of a model through topological approach and argue the reasons of the topology proposal.
  • Predict and support the use of tools for creating model structures and argue the reasons of tools used regarding other options.
  • Argue the structure and continuous development of form through topological propositions of model suitable to change and optimisation.
  • Create material structures along with adjusted and created maps and textures to further define visual appearance of the model within unwrapped mapping.
  • Visualize and finalize model presentation arguing model and material/maps/texture through a visual annotated breakdown.
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