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Multimedia solution development

  • Class 15
  • Practice 45
  • Independent work 90
Total 150

Course title

Multimedia solution development

Lecture type

Obligatory

Course code

22-01-532

Semester

6

ECTS

5

Lecturers and associates

Course overview

This module introduces students to the all-encompassing project-based multimedia solution module testing both front-end and media core module knowledge and skillset through functional integration.

Students will learn about:
• Applying critical thinking processes within the boundaries of a problem.
• Solutions as outcomes that possess innovative, creative, improved, or changed perspectives.
• Answers to an existing problems, issues, or challenges.
• Future development or a simple idea representation of multimedia and its application.
• Create a functional multimedia solution.
• Web, learning, spatial, game, augmentation and IoT as fields of multimedia solutions

The module is taught through integration of theory, know-how and individual practical learning and problem solving. The module assessment is based on individual student projects, homework with individual approach, and a presentation of the final multimedia solution. Individual student project is based on an individual practical approach to creation of a multimedia solution applying learned techniques and methods in problem solving and creative development.

This module is a part of the front-end and media core of the study, simultaneously taking students through multimedia solution development. Skills learnt in this module will contribute significantly to the overall knowledge retention, further development and integration of learned modules.

Literature

Essential reading:
1. Fenrich, P. (2005) Creating Instructional Multimedia Solutions: Practical Guidelines for the Real World. 1st edition. [s.l.] Informing Science

Download student guide

Minimal learning outcomes

  • Ability to research, refine and argue a project idea.
  • Create and structure project framework with dependencies both from content and technology.
  • Develop and argue the functioning prototype.
  • Assess and evaluate the project’s impact, role, and ease of use.

Preferred learning outcomes

  • Ability to research, refine and argue a project idea. Justify a critical position concerning current research and best practices.
  • Create and structure project framework with dependencies both from content and technology. Justify and rank the use, potential issues, obstacles, and possible solutions.
  • Develop and argue the functioning prototype, clearly supporting outcomes and solutions to a research problem.
  • Assess and evaluate the project’s impact, role, and ease of use. Predict changes and investigate the potential future development and use.
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