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Strategies of interaction and narrative

  • Class 15
  • Practice 30
  • Independent work 105
Total 150

Course title

Strategies of interaction and narrative

Lecture type

Obligatory

Course code

22-01-512

Semester

3

ECTS

5

Lecturers and associates

Course overview

This module introduces students to the fundamentals of multimedia interaction expanding the concept to game design, spatial, virtual, augmented, learning environment and other interactive media. Module builds upon interaction with content to provide a bridge between user and storytelling while creating and strengthening experienced narrative.

Students will learn about:
• How to search for answers when it comes to questions of interactivity and narrative.
• Defining impact through learning, increased interest, and memory retention.
• Increasing engagement, triggering behaviours, immersion and guiding without explanation.
• Use of key elements such as plot, sound, image, music, atmosphere, objects, space, dialogues, signage or text, environment, and choices.
• Integration of elements through several phases including design, multimedia, narrative.
• Reverse engineering and case study to research and independent work analysis.
• How to challenge, improve and predict future advancement of interactivity.
• Interaction and narrative role within web, learning, spatial, game, augmentation and IoT.

The module is taught through integration of theory, know-how and individual practical learning and problem solving. The module assessment is based on analysis and critical review within given examples, on individual student projects, homework with individual approach, and on oral exam. Individual student project is based on an individual practical approach to visual storytelling solely through the medium of photography to strengthen media expression and creativity.

This module is a part of the media core of the study, actively taking students through concepts of different interaction and narratives which will aid them in multimedia solution creations. Skills learnt in this module will contribute significantly to other subsequent media core modules.

Literature

Essential reading:
1. Alan Cooper, A. (2007) About Face 3: The Essentials of Interaction Design. 3rd edition, Logan, Utah: Jenson Books
2. Stephen P. Anderson, A.P. (2011) Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences (Voices That Matter). 1st edition. Raleigh, NC: The L and M Company
3. Moggridge, B. (2007) Designing Interactions (The MIT Press). 1st edition. Overland Park, KS: Value Media

Recommended reading:
1. Bernstein, C.H. (2000) Film Music and Everything Else. 1st edition. Brooklyn: Turnstyle Music
2. Saffer, D. (2013) Microinteractions: Full Color Edition, 1st edition. Sebastopol, CA: O'Reilly Media
3. Norman, D.(2013) The Design of Everyday Things: Revised and Expanded Edition. NY: Basic Books

Further reading:
1. Charlier, M. (2015) Designing Connected Products, 1st edition. Sebastopol, CA: O’Reilly Media
2. Heussner, T. (2015) The Game Narrative Toolbox (Focal Press Game Design Workshops). 1st edition. Milton: Routledge
3. Heussner, T. (2019) The Advanced Game Narrative Toolbox. 1st edition. Boca Raton, FL: CRC Press
4. Evan Skolnick, E. (2014) Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques. 1st edition. NY: Watson-Guptill
5. Short, T. X. (2019) Procedural Storytelling in Game Design. 1st edition. Boca Raton, FL: CRC Press,
6. Finley, K. T. (2018) Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. 1st edition. Boca Raton, FL: CRC Press

Download student guide

Minimal learning outcomes

  • Ability to research, refine and argue a project idea.
  • Create and structure interactivity framework and concept.
  • Evaluate chosen key elements of interaction and narrative.
  • Ability to develop and argue on different types of environment integration.
  • Assess the project’s engagement and impact, the role of specific elements, and complex points of interaction and narrative.

Preferred learning outcomes

  • Ability to research, refine and argue a project idea. Justify a critical position concerning current research and best practices.
  • Create and structure interactivity framework and concept. Justify and rank the planned use and rational.
  • Evaluate chosen key elements of interaction and narrative. Assess follow through of activity and ability to link to other elements through time.
  • Ability to develop and argue on different types of environment integration. Clearly define and valorise the stimuli, communication, and triggers desired as a part of the interaction effect.
  • Assess the project’s engagement and impact, the role of specific elements, and complex points of interaction and narrative. Predict changes and investigate the use of created solutions in complex multidisciplinary projects.
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