Image for
Home

Creation of sound, sound effects and narration

  • Class 15
  • Practice 30
  • Independent work 75
Total 120

Course title

Creation of sound, sound effects and narration

Lecture type

Obligatory

Course code

23-10-507

Semester

2

ECTS

4

Lecturers and associates

Course overview

This module gives students the opportunity to explore and learn to collect, design, create, edit, select, and mix sound effects. Using sound libraries, field recording, Foley techniques as well as software tools, students will learn to apply sound effects to add an extra dimension to a visual work.

As part of the module, students will use hardware and software tools to create atmosphere, shape the sound environment, advanced audio, and video editing to create an adequate atmosphere, as well as recording and applying narration to interactively deliver the background story of the video.

This module is part of a group of modules related to media as part of the studies, final in the field of sound, which defines the use of techniques for connecting audio-visual systems, the use of equipment in audio-visual systems, as well as the process of processing a sound recording for the purpose of preparing a final audio-visual work, in which the sound and sound effects are an essential part of the overall experience of the work.

Students will learn about:
• Processes of collecting, creating, and selecting sound effects for an audio-visual work
• Using Foley techniques to add an extra dimension to an audio-visual work
• Using narration to add context to an audio-visual work
• Final processing of audio and video signals in the process of creating the final audio-visual work

This course is taught through the integration of theory, knowledge and experience as well as individual practical learning and problem solving. The evaluation of the module is based on the analysis and critical review of the given examples and practical tasks with an individual approach.

Literature

Required reading:

Ament, V.T.: The Foley Grail: The Art of Performing Sound for Film, Games and Animation, 2009.

Additional reading:

Zeman, N.B.: Storytelling for Interactive Digital Media and Video Games, 2017.

Download student guide

Minimal learning outcomes

  • Explain the processes of collecting, creating and selecting sound effects for the corresponding video signal
  • Justify the use of basic Foley techniques to enhance the experience of an audio-visual work
  • Design a process for recording narration as a means of delivering a video story
  • Design the processes of final processing of audio and video signals for the purpose of creating the final audiovisual work.

Preferred learning outcomes

  • Recommend an adequate process for providing sound effects for the associated video signal
  • Using basic Foley techniques, design the necessary effects to enhance the experience of an audio-visual work
  • Choose options for recording narration as a means of delivering the story of the video
  • Choose options for final processing of audio and video signals to create a final audio-visual work.